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Ground Rules

Ground Rules & Competition
  1. The race is open to all Cub Scouts registered in this Pack. Siblings and friends may also enter in a separate division. Leaders and parents will make up the third division. 

  2. Each scout/sibling may enter only one car in the competition. Several cars may be constructed but only one may be registered and raced.  

  3. The car must have been built during the current year (the school year in which the Derby is held). Cars that have competed in a previous Derby are not permitted.

  4. Competition will consist of a full track of cars for each race.  (We have a three lane track.)  With the track built by the leaders, all cars will be raced and placed by an electronic scoring computerized system. 

  5. If a car jumps the track, the race will be run again. If the same car jumps the track a second time, that car will automatically lose that race. 

  6. If a car leaves its lane and interferes with another car, the race will be run again. If the same car leaves its lane a second time and interferes with another car, the interfering car will automatically lose that race.  

  7. If a car becomes damaged and can be repaired in a reasonable amount of time (a few minutes), the race will be run again. If not, the damaged car will automatically lose that race.

  8. Only the racer will be allowed to move his car. It is his responsibility to place the car on the pit table, move it to the track, retrieves it from the finish line, and returns it to the pit table. Handling someone else’s car will be considered unsportsmanlike conduct and will result in disqualification.

  9. Only race officials and scouts participating in the current race may enter the track area. This rule will be strictly enforced. Please help to keep the boys and siblings inside the marked areas.